
A problem solver for digital realities whether virtual, augmented or screen-space.
I’ve been in the visualisation industry for a decade now, starting at Framework Creative in 2010. There I produced visuals for experiential marketing events, product launches and brand films. Around 2016 we began to look into interactive and virtual reality based experiences and I headed up those efforts. Then in 2018 when Framework Creative was purchased by Elmwood, a brand design consultancy, I continued my role there. I also began developing and experimenting with augmented reality.
I’ve always been passionate about 3d graphics, whether real-time or pre-rendered. I find it to be an endlessly creative medium and I spend a lot of time researching new rendering techniques and technologies. I’m also an avid photographer and I find the knowledge I’ve gained there of great use in many other artistic fields.
I’m always looking for new challenges and opportunities
Key Skills and Tool Proficiency:
3Ds MAX - Modelling, texturing, physics & cloth simulation, particles and animation, V-Ray.
Unreal 4 - Scene building, lighting, materials, Blueprint scripting, virtual & augmented reality, mobile app development.
Adobe CC Suite - Photoshop & After Effects primarily.
Substance Suite - Designer and Painter
Photography - Digital & Film, HDR sphere capture and camera matching pipelines.